![]() Options 2 and 3 are NOT mutually exclusive. The path sim/ai/aircraft/impact/droptank is the one you specified in the tag. Setlistener("sim/ai/aircraft/impact/droptank", droptanks) Node.getNode("impact/heading-deg").getValue(), Node.getNode("impact/elevation-m").getValue() + 0.25, # +0.25 to ensure the droptank isn't buried Node.getNode("impact/longitude-deg").getValue(), Node.getNode("impact/latitude-deg").getValue(), Geo.put_model("Aircraft/seahawk/Models/droptank-hot.xml", If you want to create multiple instances of the same kind of submodel, for example, multiple guns of the same type, then you should alias tags that you want to re-use: Step 3: Re-use configuration values (optional) This is unlike the old, , and tags which use imperial units and have the x-axis reversed. Note The, , and use metric units and have the same coordinate system as the main model. For example, to control the pitch and heading of a Phalanx CIWS (Close-In Weapon System). Tip Use these to control the submodel's initial position and orientation during runtime. The various tags inside the tag support certain tags also seen in files:, ,, ,, ,, , and. For example, the forward left Phalanx CIWS of the CVN-70 supercarrier uses: Second, define the offset of the submodel with respect to the center of the model. Step 2: Define the position and orientation If the weapon system has a limited capacity (limited number of bullets) then you should use Nasal or XML ( or ) to control whether the submodel should be triggered or not. For bullets you want to set to "true", to -1, and to a number greater than zero. For bombs you want to be set to "false", to 1, and to 0. The trigger is a boolean property, which you define, which when "true" causes the submodel to be released/launched. This is because the original author(s) were American. Measurements (except those in, see below) are in Imperial Measure: Feet, Inches, Pounds. ![]() M-17.001-submodel /Aircraft/b29/Models/M17.xml /sim/weapons/loadout/bomb/dropped false 1 0 0 false true 1.42 0.75 500 900 true sim/ai/aircraft/impact/bomb
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